Spartan-777
O.D.S.T. Major
The Violent Cartographer.
Posts: 802
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Post by Spartan-777 on Aug 14, 2010 22:53:16 GMT -5
Spartan-777, now with 50% moar procrastination!
Alright. I've decided that my earlier Single Player concept is too complex, and should be attempted at a later date. Until then, I'd like to create a relatively simple single-mission campaign level. But my main issue is I can't come up with a good story without it spanning over the course of several levels. Anyone care to lend a hand?
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Post by Danny on Aug 14, 2010 23:52:31 GMT -5
If you want to keep it simple, have a mission of getting from Point A to Point B. A can be a crashed Pelican, B can be an uncrashed one
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Ares
O.D.S.T. Major
Admin
God's out on business. Whaddya need?
Posts: 947
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Post by Ares on Aug 15, 2010 0:15:10 GMT -5
But that's no fun... You need to have your mission be to get from the crashed Pelican to the Grunt Horde base to the Scarab (which is pilotable) to the Phantom you escape on. And encounter some ridiculous mini-bosses as well as a boss on the way there. =D
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Post by Danny on Aug 15, 2010 0:16:07 GMT -5
That'll do. Should be simple enough to make too
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Spartan-777
O.D.S.T. Major
The Violent Cartographer.
Posts: 802
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Post by Spartan-777 on Aug 15, 2010 8:46:54 GMT -5
No no no, it can have more detail than that where objectives and such are concerned.
I meant simple in terms of keeping it down to things I know how to do. Which means no, buying/trading system, and preferably no doors I'll have to use a control panel to unlock.
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