Post by Spec-Opp Spartan on Feb 10, 2010 22:30:09 GMT -5
Ok so you want to start creating your units then your going to have to do a few things as well I will allow you to have some units as well your nations have been around for a while.
So my gift to you is 100 population and the United Nations will provide you the resources to fill your 100 population with units...or if you want to you could really send it on the much cheaper laborer/worker unit so you can add to the 400 labors I will provide you to get your economey going . You just have to make your units first and I will then PM you where you will tell me what units you want made and you will recieve a PM back stating you now have the units you wanted .
Ok so based on your areas terrain some production rates will be slower...example food will come in slower in a desert than plains (which get a boost) but plains will provide less oil/fuel and ores than the desert (where they get a boost).
I think a worker will provide 10 resources per day.
So 1 worker= 10 resources that you assign them to a day.
To maintain a worker they need 10 food a day and 1 cloth or hide.
To make gold you have to sell your resources (I will make a trade thread).
Now this is for raw materials now we move to manufacturing/construction.
Ok lets say you want to make a gun. A gun requires metal and also ammunition.
To make metal you need ores and a factory.
To make ammunition you need more metal and another factory.
To make a factory you need wood, 10 workers and 100 gold.
Structures List:
* House- provides 10 population
* Factory- manufacturing center
* Defense System
* Lumber Camp- lumber producer
* Mining Camp- ore producer
* Farm- food producer
* Docks- center of sea trade
* Market- needed for trade
* Airport- center of air trade
* Barracks- ground unit production center
* Airfield- airfield production center
* War Factory- vehicle production center
* Apartment- provides 50 population
* Hospital- heals wounded workers and units (even aircraft and vehicles )
* Capital Building/Palace- center of government for a region (example if I conquer the Zamorackians I have to build a new capital building to get it under my control)
* Lab- place where science/technology points are gained (if you want to create a new technology/unit you gotta get points)
* Tanner- where hides are made
* Meat Store- food from animals
Basic Resource List:
* Wood
* Ore
* Metal
* Ammunition
* Food
* Oil/Fuel
* Gold
* Hide
* Cotton
* Animal
* Cloth
Any questions?
Make sense?
So my gift to you is 100 population and the United Nations will provide you the resources to fill your 100 population with units...or if you want to you could really send it on the much cheaper laborer/worker unit so you can add to the 400 labors I will provide you to get your economey going . You just have to make your units first and I will then PM you where you will tell me what units you want made and you will recieve a PM back stating you now have the units you wanted .
Ok so based on your areas terrain some production rates will be slower...example food will come in slower in a desert than plains (which get a boost) but plains will provide less oil/fuel and ores than the desert (where they get a boost).
I think a worker will provide 10 resources per day.
So 1 worker= 10 resources that you assign them to a day.
To maintain a worker they need 10 food a day and 1 cloth or hide.
To make gold you have to sell your resources (I will make a trade thread).
Now this is for raw materials now we move to manufacturing/construction.
Ok lets say you want to make a gun. A gun requires metal and also ammunition.
To make metal you need ores and a factory.
To make ammunition you need more metal and another factory.
To make a factory you need wood, 10 workers and 100 gold.
Structures List:
* House- provides 10 population
* Factory- manufacturing center
* Defense System
* Lumber Camp- lumber producer
* Mining Camp- ore producer
* Farm- food producer
* Docks- center of sea trade
* Market- needed for trade
* Airport- center of air trade
* Barracks- ground unit production center
* Airfield- airfield production center
* War Factory- vehicle production center
* Apartment- provides 50 population
* Hospital- heals wounded workers and units (even aircraft and vehicles )
* Capital Building/Palace- center of government for a region (example if I conquer the Zamorackians I have to build a new capital building to get it under my control)
* Lab- place where science/technology points are gained (if you want to create a new technology/unit you gotta get points)
* Tanner- where hides are made
* Meat Store- food from animals
Basic Resource List:
* Wood
* Ore
* Metal
* Ammunition
* Food
* Oil/Fuel
* Gold
* Hide
* Cotton
* Animal
* Cloth
Any questions?
Make sense?