Post by Ares on Mar 2, 2010 22:25:16 GMT -5
So.... I suppose I'll write up a little plot that we can all say "yea" or "nay" to. Here goes:
.....OOOOKAAAY. Now that I'm done with that, here's the summary:
We're a group hired by Cerberus after Shepard went against the Illusive Man's wishes and destroyed the Collector Base in the Core. Cerberus took on a new agent to track down and gain allies in the fight against the Reapers. We'll basically start out eliminating a few gang members in our way, and move on.
We'll then go to a Geth world, and encounter the two factions fighting it out. We find the good geth, but the Salarian scientist- as he has had past experience with these Geth, even though none believe him- manages to keep hostilities between the mainstream geth and the team down. The team takes out the Heretics on-world, and leaves to track down a strange Reaper signal. We travel to a space station where a Krogan Battlemaster- an old "friend" of our pink-armored Krogan- has a large number of collector weaponry-armed Krogan with him. We have to kill the Krogan Reaper agent, and we find a location in the station's maps. We head there, only to find a small Collector Outpost. We fly in on a shuttle, and have to fight our way to the core of the station, and blow it. From there, we escape and leave the system.
We pick up another lead heading to a major Turian colony. We have to stop an asari commando assault- led by an Indoctrinated Justicar- on the planet and then a strange shape behind the planet's moon leaves. We follow it, and arrive in the Terminus systems. It is a Reaper. It at first attacks us in an asteroid field, but the Reaper gets smashed head-on with a huge rock. It's disabled, and we board it. We sabotage the core, steal some info, and escape. Then, we use it to access a previously unknown relay. There, we have to disable it before three more Reapers who are coming get trough... however, one gets through and we barely escape. After fighting some insectoid opponents- Zeioph who were mutated over time to become freakish creatures- that snuck onto the ship, we land on a large human colony. The Reaper follows us there, and releases husks and the former Zeiophs on us. We have to fight them off until the human fleet that we managed to get a message to arrives and destroys the Reaper.
That good?
Commander Shepard.... A great hero. He smote the Geth with his brave crew and teammates. Wrex survived Virmire, Ashley guarded the nuke until it exploded, making sure the cloning facilities were destroyed. A heroic death. He went to the Prothean Ruin on Ilos, and saved the Citadel. The Destiny Ascension survived, the council was saved. He was an ultimate Paragon with survivors Garrus Vakarian, Urdnot Wrex, Tali'Zorah nar Rayya, Kaidan Alenko, and lover Liara T'Soni. He was killed fighting Geth... And revived by the despicable Cerberus organization. The Collectors abducted his crew, and the only dead were those killed in battle on the Normandy SR-2. All of his teammates survived- from Professor Solus to the Justicar Samara to the Geth platform known as Legion. The Collector base was destroyed- and Cerberus's insidious secondary goals with it.
Now, in the days after this titanic event, a group of brave souls must venture forth to save the galaxy. This threat is unknown to the likes of Shepard and his crew- only some can help clean this mess up.
Those chosen for this unlikely mission include a cold asari Satsugi, a Quarian mechanical genius, a fatalistic Salarian commando, a formidable human supersoldier, a legendary Krogan battlemaster, a strange biotic warrior, and a deadly turian Sentinel. This group- and more- will go forth. They will find help from the mainstream Geth in dealing with the remaining Heretics, fight Blue Suns, Blood Pack, and Eclipse Mercenaries, do battle with Collector remnants, and do battle with Reaper agents. The stakes are high. And failure is not an option.
Now, in the days after this titanic event, a group of brave souls must venture forth to save the galaxy. This threat is unknown to the likes of Shepard and his crew- only some can help clean this mess up.
Those chosen for this unlikely mission include a cold asari Satsugi, a Quarian mechanical genius, a fatalistic Salarian commando, a formidable human supersoldier, a legendary Krogan battlemaster, a strange biotic warrior, and a deadly turian Sentinel. This group- and more- will go forth. They will find help from the mainstream Geth in dealing with the remaining Heretics, fight Blue Suns, Blood Pack, and Eclipse Mercenaries, do battle with Collector remnants, and do battle with Reaper agents. The stakes are high. And failure is not an option.
.....OOOOKAAAY. Now that I'm done with that, here's the summary:
We're a group hired by Cerberus after Shepard went against the Illusive Man's wishes and destroyed the Collector Base in the Core. Cerberus took on a new agent to track down and gain allies in the fight against the Reapers. We'll basically start out eliminating a few gang members in our way, and move on.
We'll then go to a Geth world, and encounter the two factions fighting it out. We find the good geth, but the Salarian scientist- as he has had past experience with these Geth, even though none believe him- manages to keep hostilities between the mainstream geth and the team down. The team takes out the Heretics on-world, and leaves to track down a strange Reaper signal. We travel to a space station where a Krogan Battlemaster- an old "friend" of our pink-armored Krogan- has a large number of collector weaponry-armed Krogan with him. We have to kill the Krogan Reaper agent, and we find a location in the station's maps. We head there, only to find a small Collector Outpost. We fly in on a shuttle, and have to fight our way to the core of the station, and blow it. From there, we escape and leave the system.
We pick up another lead heading to a major Turian colony. We have to stop an asari commando assault- led by an Indoctrinated Justicar- on the planet and then a strange shape behind the planet's moon leaves. We follow it, and arrive in the Terminus systems. It is a Reaper. It at first attacks us in an asteroid field, but the Reaper gets smashed head-on with a huge rock. It's disabled, and we board it. We sabotage the core, steal some info, and escape. Then, we use it to access a previously unknown relay. There, we have to disable it before three more Reapers who are coming get trough... however, one gets through and we barely escape. After fighting some insectoid opponents- Zeioph who were mutated over time to become freakish creatures- that snuck onto the ship, we land on a large human colony. The Reaper follows us there, and releases husks and the former Zeiophs on us. We have to fight them off until the human fleet that we managed to get a message to arrives and destroys the Reaper.
That good?